Document Type : Research Paper
Authors
1
PhD Student in Educational Management, Marvdasht Branch, Islamic Azad University, Marvdasht, Iran
2
Assistant Professor, Department of Educational Management, Marvdasht Branch, Islamic Azad University, Marvdasht, Iran
3
Assistant Professor, Department of Educational Sciences, Marvdasht Branch, Islamic Azad University, Marvdasht, Iran
Abstract
The purpose of this study is presentation of the qualitative model of computer games social based on responsibility of school management. The present research is in terms of fundamental-applied purpose, in terms of nature, in the form of survey research and in terms of paradigm, it is a kind of combined-exploratory research. Sampling was collected purposefully by selecting 15 experts and educational elites who are mainly principals or teachers with expertise in the field of computer games in Shiraz schools. Semi-structured interviews were used to collect the required data and continued until theoretical saturation. Themes analysis method was used to summarize the data based on which the basic and organizing themes were identified. Causal categories include anthropology, purpose of creation and laws and regulations, voluntary activities, behavioral manifestations, scientific cognition and central categories including economic responsibility, ethics, politics, altruism and environmental categories including cultural and historical dimension and categories Strategy includes organizational dimension, social issues, macro policies, practical requirements of social responsibility and mediating categories including socio-religious responsibility, cyberspace and consequential categories including operational strategies, function of social responsibility, obligations, rights and duties in education.
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